module 1
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game.py
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50
game.py
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from abc import ABC, abstractmethod
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from typing import override
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class Unit(ABC):
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def __init__(self, strength, dexterity, constitution, wisdom, intelligence, charisma):
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self.strength = strength
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self.dexterity = dexterity
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self.constitution = constitution
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self.wisdom = wisdom
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self.intelligence = intelligence
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self.charisma = charisma
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@abstractmethod
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def calculate_max_health(self):
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pass
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@abstractmethod
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def calculate_damage(self):
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pass
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@abstractmethod
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def calculate_defense(self):
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pass
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class Monster(Unit):
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@override
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def calculate_damage(self):
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return self.strength * 2 + self.constitution / 5
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@override
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def calculate_max_health(self):
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return self.constitution * 8 + self.strength / 3
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@override
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def calculate_defense(self):
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return self.constitution * 1.2 + self.strength / 5
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class Character(Unit):
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@override
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def calculate_max_health(self):
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return self.constitution * 10 + self.strength / 2
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@override
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def calculate_damage(self):
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return self.strength * 1.5 + self.dexterity / 4
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@override
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def calculate_defense(self):
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return self.constitution * 1.5 + self.dexterity / 3
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